World War Lag (Classic): Difference between revisions
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The server fought for over 45 minutes, trying to deal with the spam created from the chat, as well as the players who constantly left and rejoined | The server fought for over 45 minutes, trying to deal with the spam created from the chat, as well as the players who constantly left and rejoined | ||
Canada | Canada were declared victorious, although it is unknown why. All plans and operations previously set up were abandoned in a desperate struggle to defend against the lag. | ||
This war has been declared by some, "the worst war ever" | |||
''"The war is over: The server wins because it killed everyone."'' - Kurai_18 | ''"The war is over: The server wins because it killed everyone."'' - Kurai_18 | ||
"Basically players died then towns died then nations died then the server died" - KarlofDuty | "Basically players died then towns died then nations died then the server died" - KarlofDuty |
Revision as of 22:01, 24 March 2018
The infamous World War on Saturday 24th of March at 20:00 GMT, that killed everything due to lag.
The server fought for over 45 minutes, trying to deal with the spam created from the chat, as well as the players who constantly left and rejoined
Canada were declared victorious, although it is unknown why. All plans and operations previously set up were abandoned in a desperate struggle to defend against the lag.
This war has been declared by some, "the worst war ever"
"The war is over: The server wins because it killed everyone." - Kurai_18
"Basically players died then towns died then nations died then the server died" - KarlofDuty