The 4th EMC International PvP Cup: Difference between revisions

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Revision as of 18:33, 1 March 2021

The official logo of The 4th EMC International PvP Cup.

The 4th EMC International PvP Cup was the 4th Edition of The EMC International PvP Cup hosted during January of 2021. The tournament consisted of 32 players split into 8 groups based off their timezones, followed by a regional knockout stage and grand final.

Host Arenas

9 arenas from different nations were chosen to host the tournament. 6 arenas made their debut in this edition and the other 3 made their debut in previous editions of the tournament. Every arena was assigned to host a specific group expect for Yorkshire Arena which instead played host to the knockout stage.

Group Stages

The 32 players were separated into 8 groups with 4 players each. Groups A-D were assigned to players in UTC-x timezones and groups E-H were assigned to players in UTC+x timezones. The top 2 from each group advanced to the knockout stage. Below are the results from each group.

Group A: Valk Arena Annex

Pos. Player PD W L GD GS Qualification
1 _Takii 3 3 0 6 6 Advance to next round
2 Cubs_ 3 2 1 2 4 Advance to next round
3 zaa_wardo 3 1 2 -3 2
4 Tafffy 3 0 3 -5 1

Matches:

Matchday 1:

Cubs (2)  vs  (0) Tafffy

zaa_wardo (0)  vs (2) _Takii

Matchday 2:

Cubs_ (0)  vs (2) _Takii

Tafffy (1)  vs  (2) zaa_wardo

Matchday 3:

Cubs_ (2) vs (2) zaa_wardo

_Takii (2)  vs (0) Tafffy

Group B: Sri Lanka Arena

Group C: Montreal Arena

Group D: Boston Arena

Group E: Formidable Arena

Group F: Cuba Arena

Group G: Bangkok Arena

Group H: Cloud City Arena

Knockout Stage

The knockout stages were split into 2 different brackets based on regions (Western and Eastern). The winners of each region faced off in the grand final to determine the champion. Below are the results of the knockout stage.

Regional Quarterfinals:

Regional Semifinals:

Regional Finals:

Grand Final:

Final Standings

Rankings were determined using the following criteria:

1. Latest round eliminated

2. Highest number of wins

3. Highest number of kills - deaths

4. Least number of forfeits