Economy: Difference between revisions
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The item-based currency allow players to dig it up straight from the ground. Gold ore is spread evenly across the world. Gold is equally frequent below Y0. | The item-based currency allow players to dig it up straight from the ground. Gold ore is spread evenly across the world. Gold is equally frequent below Y0. | ||
=== | === Loot & Looting === | ||
While they may look like the same word - they do have a notable difference. | |||
- Loot is basically reselling items, from bulk supplies to expensive collectibles this works everywhere. | |||
=== | - You buy something, and you resell it for a higher price | ||
- Looting is a bit different, when a town's mayor 42d's the town is deleted and left to become wilderness, meaning everyone has full permissions to all chunks. By going to the graves of these towns you can easily make hundreds if not thousands of gold through looting the chests there. | |||
- While this is not very reliable and involves some risk (not finding anything) and skill (how to deal with hunter / someone else there) | |||
Reselling loot is a recommended way for beginners, similar to #heads however if you can study the market, we'd suggest you stick to heads | |||
=== Voting === | |||
Run the command <code>/vote</code> and click the provided links. You can vote right now by visiting the voting sites [https://minecraftservers.org/vote/383495 here] and [https://minecraft-mp.com/server/332214/vote/ here]. You will receive a gold crate with a random award of up to 64 gold ingots after successfully voting for the server. Keep in mind that you are able to vote without being online, however you must sign in and claim your crates within 24 hours. The most likely award is 5 gold per vote crate. It's also possible to win tridents and totems from voting although they are very rare. | |||
if your inventory was full upon voting, check your ender chest for the crates. | |||
=== Shops === | |||
Open a shop and sell items to other players. The only thing you need is stock, competitive pricing, and a good location. Hit a chest with the item you want to sell and follow the instructions. The most successful shops are built in capitals. Capitals have the benefit of attracting a lot of customers through the nation spawn. The shopping districts of capitals are usually one of the main sources of income for nations and players alike. | Open a shop and sell items to other players. The only thing you need is stock, competitive pricing, and a good location. Hit a chest with the item you want to sell and follow the instructions. The most successful shops are built in capitals. Capitals have the benefit of attracting a lot of customers through the nation spawn. The shopping districts of capitals are usually one of the main sources of income for nations and players alike. | ||
=== | === Services === | ||
Pretty self explanatory so we'll jump right into examples | |||
- Resource Mining | |||
- sand (bonus if you smelt it and sell glass), terracotta, dirt / grass blocks (yes surprisingly), glowstone dust (from excavation) | |||
- Mapart making | |||
- Use litematica to build it pretty easily, each map goes for around 60g | |||
- Supplying in bulk | |||
- such as Potions, Quartz blocks, Ores etc. | |||
=== Sniping === | |||
Instead of buying a Town or a Nation and worrying about making profit, why not just get it for free? | |||
- If you're unfamiliar, if a mayor of a town is offline for 6 weeks ( 42 days ) his Towny Data is deleted - therefore the town is given to the oldest councillor, if none oldest resident, and if none it is just deleted. | |||
- If a capital of a nation is sniped, the new mayor is automatically the new nation leader. if the capital falls, the nation is given to the biggest town in the nation - in which case you can make a new town and join the nation before it falls. if there's no towns, the nation is just disbanded | |||
This is pretty easy to do with a discord bot using the official EMC API V3 | |||
- This is highly recommended espicially if you don't play a lot, since you just need to write a few commands and wait a few days | |||
=== Player Heads === | |||
Player Heads have always been a simple way to make gold - if you know what you're doing, ofcourse | |||
People who have only been on the server for less than 8 months have made tens of thousands, some reaching as much as 80k! | |||
Now heads aren't for everyone, but if you study the market and learn demand, you can make a fortune out of reselling heads! | |||
if you're interested, this is the best place to learn about heads <nowiki>https://discord.gg/ftcruu2HjB</nowiki> | |||
We recommend you watch trades that are currently happening for at least 2 weeks before you start doing your own, since that'll give you a broad understanding of the market price of most heads. |
Latest revision as of 14:00, 13 October 2024
The currency on EarthMC is based on gold ingots. 1 gold ingot is 1 unit of currency. The EarthMC economy is inflation resistant with efficient gold sinks. Gold is always in high demand which in turn creates a great gameplay experience and market environment. The large majority of items and services sold are provided by the players.
Store your gold
The safest place for gold is in an ender chest. Gold can also be deposited into the virtual town/nation bank. This will allow residents with appropriate permissions to withdraw gold and use it for town/nation expenses such as claiming. To deposit, run /t deposit <amount>
or /n deposit <amount>
. With withdraw, run /t withdraw <amount>
or /n withdraw <amount>
.
How to get gold
Mining
The item-based currency allow players to dig it up straight from the ground. Gold ore is spread evenly across the world. Gold is equally frequent below Y0.
Loot & Looting
While they may look like the same word - they do have a notable difference.
- Loot is basically reselling items, from bulk supplies to expensive collectibles this works everywhere.
- You buy something, and you resell it for a higher price
- Looting is a bit different, when a town's mayor 42d's the town is deleted and left to become wilderness, meaning everyone has full permissions to all chunks. By going to the graves of these towns you can easily make hundreds if not thousands of gold through looting the chests there.
- While this is not very reliable and involves some risk (not finding anything) and skill (how to deal with hunter / someone else there)
Reselling loot is a recommended way for beginners, similar to #heads however if you can study the market, we'd suggest you stick to heads
Voting
Run the command /vote
and click the provided links. You can vote right now by visiting the voting sites here and here. You will receive a gold crate with a random award of up to 64 gold ingots after successfully voting for the server. Keep in mind that you are able to vote without being online, however you must sign in and claim your crates within 24 hours. The most likely award is 5 gold per vote crate. It's also possible to win tridents and totems from voting although they are very rare.
if your inventory was full upon voting, check your ender chest for the crates.
Shops
Open a shop and sell items to other players. The only thing you need is stock, competitive pricing, and a good location. Hit a chest with the item you want to sell and follow the instructions. The most successful shops are built in capitals. Capitals have the benefit of attracting a lot of customers through the nation spawn. The shopping districts of capitals are usually one of the main sources of income for nations and players alike.
Services
Pretty self explanatory so we'll jump right into examples
- Resource Mining
- sand (bonus if you smelt it and sell glass), terracotta, dirt / grass blocks (yes surprisingly), glowstone dust (from excavation)
- Mapart making
- Use litematica to build it pretty easily, each map goes for around 60g
- Supplying in bulk
- such as Potions, Quartz blocks, Ores etc.
Sniping
Instead of buying a Town or a Nation and worrying about making profit, why not just get it for free?
- If you're unfamiliar, if a mayor of a town is offline for 6 weeks ( 42 days ) his Towny Data is deleted - therefore the town is given to the oldest councillor, if none oldest resident, and if none it is just deleted.
- If a capital of a nation is sniped, the new mayor is automatically the new nation leader. if the capital falls, the nation is given to the biggest town in the nation - in which case you can make a new town and join the nation before it falls. if there's no towns, the nation is just disbanded
This is pretty easy to do with a discord bot using the official EMC API V3
- This is highly recommended espicially if you don't play a lot, since you just need to write a few commands and wait a few days
Player Heads
Player Heads have always been a simple way to make gold - if you know what you're doing, ofcourse
People who have only been on the server for less than 8 months have made tens of thousands, some reaching as much as 80k!
Now heads aren't for everyone, but if you study the market and learn demand, you can make a fortune out of reselling heads!
if you're interested, this is the best place to learn about heads https://discord.gg/ftcruu2HjB
We recommend you watch trades that are currently happening for at least 2 weeks before you start doing your own, since that'll give you a broad understanding of the market price of most heads.