CaptureSites: Difference between revisions
(Created page with "CaptureSites are towns which act as Capturable locations that other towns can take control of, gaining money or items as a reward. === CaptureSite Basics === In order to capture a CaptureSite, stand inside its claims and run <code>/t capture</code>. Only town mayors can do this. If a CaptureSite is already occupied, you can contest control for it using <code>/t capture</code>, which will trigger a 10 minute battle with the current occupiers. If a CaptureSite is curren...") |
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Latest revision as of 00:01, 7 October 2024
CaptureSites are towns which act as Capturable locations that other towns can take control of, gaining money or items as a reward.
CaptureSite Basics
In order to capture a CaptureSite, stand inside its claims and run /t capture
. Only town mayors can do this.
If a CaptureSite is already occupied, you can contest control for it using /t capture
, which will trigger a 10 minute battle with the current occupiers.
If a CaptureSite is currently in a battle, you may attempt to /t capture
after the battle is over, following a 1 minute cooldown. Only one town may contest another town's CaptureSite at a time, so first come first serve!
CaptureSite Battles
CaptureBattles are started when a Town mayor uses /t capture
while standing within a CaptureSite, and that CaptureSite has a defender.
Battles last 10 minutes, or until the CaptureSite runs out of HP.
CaptureSites have dynamic HP, determined by how many attacking players are online vs defending players. If the attackers outweigh the defenders, the Site will have a higher HP and vice versa. The HP also rebalances as attacking and defending players log on and off during active CaptureSite Battles.
A CaptureSites's HP is altered by players standing within the CaptureSite's HomeBlock. The HP is harmed when attackers outnumber the defenders. When defenders outnumber the attackers, the HP is healed.
TNT and Ladders can be used within claims, and the defenders can use Switch permissions.
If the HP stat goes down to 0, the attackers win. If the timer runs out, the defenders win.
When a battle ends, there is a 1 minute cooldown placed on the CaptureSite.
CaptureSite Rewards
Every 35 minutes, the CaptureSite grants its rewards the occupying town. This can be referenced by checking the t
information screen of the site. The mayor of the town occupying the site can run /t collectrewards
while inside their town to collect their rewards.
Commands
/t [SiteName]
- Shows a StatusScreen with useful information on the CaptureSite.
/t capture
- Used to capture a CaptureSite. If there is no defender, it is taken over without a battle. If the CaptureSite is already controlled a CaptureBattle begins.
/t collectrewards
- Used to collect item rewards.
/t defend
- Teleports a member of a CaptureSites defending-town to a CaptureSite with an active battle.
/t defend {SiteName}
- Teleports a member of a CaptureSite's defending-town to the specified CaptureSite with an active battle.
/towny capturesites
- Opens a book which lists all the CaptureSites, their controller and their location. This is followed by a guide explaining how CaptureSites work as well as what config settings have been used.