Malvinas Central

From EarthMC
Revision as of 22:15, 28 June 2020 by >1Jmt (Made it so the timeline is at the end. Makes it easier to read personally)
Jump to navigation Jump to search

#FreeFalklands Note: I will be recruiting soon.

The FalklandRepublic is a nationless state/town located on the Falklands (South Atlantic). As of writing, it runs as if it were a nation but is technically a town. It will have its own parliament, army, and everything a nation has.

Buildings/structures

  • Parliament building - Clock tower with an extension to it containing a chamber for debate and discussion.
  • The personal residence of Joel02.
  • Mainly lots of plots for residents to build on.
  • A pub with a pier (planned).
  • Spawn area with community chests.
  • Small prison cell.
  • Bridge towards the East Falkland island
  • Fountain
  • Western border wall
  • Eastern border wall
  • Falklands sheep Limited (business) building.
  • Farm (another side of the mountain)

Notable people

Joel02 - After rejoining EarthMC after almost a year of not playing, Joel02 rejoined and created a few towns before finally settling on the Falkland Islands and creating the town on the 22nd of June 2020. This is not his first time creating a town on the Falkland islands; in early 2019, Joel02 created the town West-Falklands, which was rather successful and at one point reached over 20 players. This, however, did not last long, Joel02 wanted to concentrate more on exams (I can confirm that was a good choice) and generally, he got bored of the game. Things are looking better now that Joel02 knows how to properly mine, the new town already has more claims than the old one.

Government

Direct democracy in which all citizens will be freely allowed to convene at the Falklands parliament to discuss and debate local issues with the government. The government will be picked by the mayor, however, there will be maximum transparency and a way to remove any government member from office.

Clock tower in the Falklands

A constitution will be written shortly.

Timeline

June 22nd

  • Joel02 creates 'Free Falklands'. The 'free' putting an emphasis on freedom. (original name)

June 23rd

  • Free Falklands joins Patagonia, a peaceful nation in South America. Joel02 finishes the massive clock tower that will be the centre of the future city and the main landmark of the whole Falklands.

June 24th

  • Operation Repair is completed, the nearby areas were cleaned up and Mount Maria + Adam terraformed to look natural again. Lots of remains were destroyed and land cleared for plots. Additionally, a small spruce forest was added between the mountains.

June 25th

  • The town is renamed to 'Falkland-Islands' after confusion as to whether the name 'Free-Falklands' sounds pro or anti-Argentinian. The motto 'Free Falklands' remains, however.

June 26th

  • Official connections between the two other towns are complete but stay closed off. Falklands adopts the British joint forces military flag flown in the Falklands as its main flag. Its easier to represent in-game and makes clear the Falklands self govern themselves. Link to flag

June 27th

  • Joel02 finishes claiming chunks for the town and begins saving up for a nation. Falkland-Islands leaves the Kingdom of Patagonia without notice and declared independence.

June 28th

  • At 00:31 BST, Svalbard and the Falkland Islands agree to become strong future allies for when the Falklands becomes a nation officially in-game, a future special relationship between the nations. Svalbard begins fundraising to make the Falklands a reality.
  • Later on the same day, the Falklands obtained its first sheep! A historic moment for the Falklands, especially as it's well known for its sheep in real life. This is after 2 long journeys from BatonRouge in Louisiana, all the way to the Falkland Islands.
  • Renamed from Falkland-Islands to FalklandRepublic and Joel02 decides to, for the time being at least, remain as a nationless state, instead of creating a nation.