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#REDIRECT [[Fishism]]
'''Fishing''' increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.
 
Fishing is a parent skill of Salvage.
 
== Contents ==
 
* 1Ranks
* 2Abilities
** 2.1Treasure Hunting
** 2.2Magic Hunter
** 2.3Master Angler
** 2.4Shake
** 2.5Fisherman's Diet
* 3EXP Gain
 
== Ranks ==
Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.
 
<nowiki>:</nowiki>
{| class="wikitable"
!Rank
!Fishing Level
|-
|1
|1
|-
|2
|250
|-
|3
|350
|-
|4
|500
|-
|5
|650
|-
|6
|750
|-
|7
|850
|-
|8
|1000
|}
 
* ''Note: The fishing level required usually increments by 125, but rank 6 (625-699) and rank 7 (700-874) do not match this pattern.''
 
== Abilities ==
 
=== '''Treasure Hunting''' ===
Treasure Hunting is an ability increases the chance to give useful items when fishing.
 
''Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels. Admins can also increase the level cap that you can get more ranks for different levels''
{| class="wikitable"
!Rarity
!Tier 1
 
lvl 0
!Tier 2
 
lvl 125
!Tier 3
 
lvl 250
!Tier 4
 
lvl 375
!Tier 5
 
lvl 500
!Tier 6
 
lvl 625
!Tier 7
 
lvl 700
!Tier 8
 
lvl 875
|-
|Traps
|'''''7.68%'''''
|2.5%
|1.5%
|1%
|0.25%
|0.1%
|0.05%
|0.01%
|-
|Common
|''7.5%''
|'''6.5%'''
|'''3.5%'''
|2%
|1.5%
|1%
|0.25%
|0.1%
|-
|Uncommon
|1.25%
|1.75%
|2.75%
|'''3.5%'''
|'''''3.75%'''''
|3.25%
|2.75%
|1.5%
|-
|Rare
|0.25%
|0.75%
|1.25%
|2.25%
|2.5%
|'''3.75%'''
|4%
|''6%''
|-
|Epic
|0.1%
|0.5%
|1%
|1.5%
|2%
|2.5%
|'''5%'''
|'''''7.5%'''''
|-
|Legendary
|0.01%
|0.05%
|0.1%
|1%
|1%
|1.5%
|2.5%
|''5%''
|-
|Record
|0.01%
|0.01%
|0.01%
|0.01%
|0.01%
|0.05%
|0.10%
|''0.25%''
|-
|'''Total'''
|16.80%
|12.06%
|10.11%
|11.26%
|11.01%
|12.15%
|14.65%
|20.36%
|-
|'''Fish'''
|83.2%
|87.94%
|89.89%
|88.74%
|88.99%
|87.85%
|85.35%
|79.64%
|}
{| class="wikitable"
!Rarity
!Items Dropped
|-
|Traps
|TNT, Splash Poison Potion entity (0:15)
|-
|Common
|Wooden Tools
 
Leather Armor
 
Lapis Lazuli (1 - 20)
|-
|Uncommon
|Stone Tools
 
Gold Armor
 
Gold Tools
 
Iron Ingots (1 - 5) Gold Ingots (1-5)
|-
|Rare
|Iron Tools
 
Blaze Rod
 
Bow
 
Ender Pearl
|-
|Epic
|Diamonds (1 - 5)
 
Iron Armor (Any)
 
Ghast Tear
|-
|Legendary
|Diamond Armor
 
Diamond Tools
|-
|Records
|Music Discs: mall, mellohi, stal, strad, ward, blocks, and 11
|}
 
=== '''Magic Hunter''' ===
Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.
 
Some servers disable this skill, as the rare items can be farmed.
 
Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.
{| class="wikitable"
!Enchantment
!Common
!Uncommon
!Rare
!Epic
!Legendary
|-
|Efficiency
|1
|2
|3
|4
|5
|-
|Unbreaking
|1
|
|2
|
|3
|-
|Fortune
|1
|
|
|2
|3
|-
|Protection
|1
|2
|3
|
|4
|-
|Fire Protection
|1
|2
|3
|
|4
|-
|Feather Falling
|1
|2
|3
|
|4
|-
|Blast Protection
|1
|2
|3
|
|4
|-
|Projectile Protection
|1
|2
|3
|
|4
|-
|Respiration
|1
|
|2
|
|3
|-
|Aqua Affinity
|
|
|
|1
|2
|-
|Thorns
|1
|
|
|2
|3
|-
|Sharpness
|1
|2
|3
|4
|5
|-
|Smite
|1
|2
|3
|4
|5
|-
|Bane
|1
|2
|3
|4
|5
|-
|Power
|1
|2
|3
|4
|5
|-
|Punch
|
|1
|
|
|2
|-
|Flame
|
|
|
|1
|
|-
|Knockback
|
|1
|
|
|2
|-
|Looting
|
|1
|2
|
|3
|-
|Fire Aspect
|
|
|1
|
|2
|-
|Infinity
|
|
|
|
|1
|-
|Silk Touch
|
|
|
|
|1
|}
{| class="wikitable"
!Rank
!Common Enchantment
!Uncommon Enchantment
!Rare Enchantment
!Epic Enchantment
!Legendary Enchantment
!Total Chance
|-
|1
|5%
|1%
|0.1%
|0.01%
|0.01%
|6.12%
|-
|2
|7.5%
|1%
|0.1%
|0.01%
|0.01%
|8.62%
|-
|3
|7.5%
|2.5%
|0.25%
|0.1%
|0.01%
|10.36%
|-
|4
|10%
|2.75%
|0.5%
|0.1%
|0.05%
|13.40%
|-
|5
|10%
|4%
|0.75%
|0.25%
|0.1%
|15.10%
|-
|6
|9.5%
|5.5%
|1.75%
|0.5%
|0.25%
|17.50%
|-
|7
|8.5%
|7.5%
|2.75%
|0.75%
|0.5%
|20.00%
|-
|8
|7.5%
|10%
|5.25%
|1.50%
|0.75%
|25.00%
|}
 
=== '''Master Angler''' ===
As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance can be increased by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.
 
There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish.
 
=== '''Shake''' ===
Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.
{| class="wikitable"
!Rank (Level)
!Shake Chance
|-
|1 (0)
|15%
|-
|2 (125)
|15%
|-
|3 (250)
|25%
|-
|4 (375)
|35%
|-
|5 (500)
|45%
|-
|6 (625)
|55%
|-
|7 (700)
|65%
|-
|8 (875)
|75%
|}
''Note: Spamming your fishing rod can cause a kraken to spawn. You will lose your fishing rod forever.''
{| class="wikitable"
!Type
!Item
|-
|Blaze
|100% Blaze Rod
|-
|Ghast
|50% Ghast Tear
 
50% Gunpowder
|-
|Zombie Pigman
|50% Rotten Flesh
 
50% Gold Nugget
|-
|Zombie
|2% Zombie Head
 
98% Rotten Flesh
|-
|Spider
|50% String
 
50% Spider Eye
|-
|Cave Spider
|49% String
 
49% Spider Eye
 
1% Potion of Poison (0:45)
 
1% Cobweb
|-
|Pig
|100% Porkchop
|-
|Chicken
|33.3% Egg
 
33.3% Raw Chicken
 
33.3% Feather
|-
|Creeper
|1% Creeper Head
 
99% Gunpowder
|-
|Skeleton
|2% Skeleton Skull
 
49% Bone
 
49% Arrow (1 - 3)
|-
|Wither Skeleton
|1% Wither Skeleton Skull
 
50% Bone
 
49% Coal (1 - 3)
|-
|Slime
|100% Slimeball
|-
|Magma Cube
|100% Magma Cream
|-
|Cow
|2% Milk Bucket
 
49% Leather
 
49% Raw Beef
|-
|Mooshroom
|5% Milk Bucket
 
5% Mushroom Soup
 
30% Leather
 
30% Raw Beef
 
30% Red Mushroom (1 - 3)
|-
|Enderman
|100% Ender Pearl
 
(teleportation causes pearls to appear in odd places)
|-
|Sheep
|100% Wool (1 - 6)
|-
|Squid
|100% Ink Sac
|-
|Iron Golem
|3% Pumpkin
 
12% Iron Ingot
 
85% Red Flower
|-
|Snowman
|3% Pumpkin
 
97% Snowballs (1 - 4)
|-
|Witch
|1% Potion of Healing
 
1% Potion of Fire Resistance
 
1% Potion of Swiftness
 
9% Glass Bottle
 
12% Sugar
 
12% Gunpowder
 
12% Spider Eye
 
13% Water Bottle
 
13% Glowstone Dust
 
13% Redstone
 
13% Stick  
|-
|Shulker
|25% Shulker Shell
 
75% Purpur Block
|}
 
=== '''Fisherman's Diet''' ===
This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.
{| class="wikitable"
!Fishing Level
!Rank
!Bonus Hunger
Restoration
|-
|0 - 199
|0
|0
|-
|200 - 399
|I
|1
|-
|400 - 599
|II
|2
|-
|600 - 799
|III
|3
|-
|800 - 999
|IV
|4
|-
|1000+
|V
|5
|}
 
== EXP Gain ==
These values vary from server to server; some servers give you different amounts of experience for each type of fish.
{| class="wikitable"
!Activity
!Exp gained
|-
|Catching a Fish
|800
|-
|Getting Treasure
|1000 (Calculated as "Catching a Fish" + 200)
|-
|Successful Shake
|50 (mob spawners work)
|}

Revision as of 10:28, 22 November 2023

Fishing increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.

Fishing is a parent skill of Salvage.

Contents

  • 1Ranks
  • 2Abilities
    • 2.1Treasure Hunting
    • 2.2Magic Hunter
    • 2.3Master Angler
    • 2.4Shake
    • 2.5Fisherman's Diet
  • 3EXP Gain

Ranks

Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.

:

Rank Fishing Level
1 1
2 250
3 350
4 500
5 650
6 750
7 850
8 1000
  • Note: The fishing level required usually increments by 125, but rank 6 (625-699) and rank 7 (700-874) do not match this pattern.

Abilities

Treasure Hunting

Treasure Hunting is an ability increases the chance to give useful items when fishing.

Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels. Admins can also increase the level cap that you can get more ranks for different levels

Rarity Tier 1

lvl 0

Tier 2

lvl 125

Tier 3

lvl 250

Tier 4

lvl 375

Tier 5

lvl 500

Tier 6

lvl 625

Tier 7

lvl 700

Tier 8

lvl 875

Traps 7.68% 2.5% 1.5% 1% 0.25% 0.1% 0.05% 0.01%
Common 7.5% 6.5% 3.5% 2% 1.5% 1% 0.25% 0.1%
Uncommon 1.25% 1.75% 2.75% 3.5% 3.75% 3.25% 2.75% 1.5%
Rare 0.25% 0.75% 1.25% 2.25% 2.5% 3.75% 4% 6%
Epic 0.1% 0.5% 1% 1.5% 2% 2.5% 5% 7.5%
Legendary 0.01% 0.05% 0.1% 1% 1% 1.5% 2.5% 5%
Record 0.01% 0.01% 0.01% 0.01% 0.01% 0.05% 0.10% 0.25%
Total 16.80% 12.06% 10.11% 11.26% 11.01% 12.15% 14.65% 20.36%
Fish 83.2% 87.94% 89.89% 88.74% 88.99% 87.85% 85.35% 79.64%
Rarity Items Dropped
Traps TNT, Splash Poison Potion entity (0:15)
Common Wooden Tools

Leather Armor

Lapis Lazuli (1 - 20)

Uncommon Stone Tools

Gold Armor

Gold Tools

Iron Ingots (1 - 5) Gold Ingots (1-5)

Rare Iron Tools

Blaze Rod

Bow

Ender Pearl

Epic Diamonds (1 - 5)

Iron Armor (Any)

Ghast Tear

Legendary Diamond Armor

Diamond Tools

Records Music Discs: mall, mellohi, stal, strad, ward, blocks, and 11

Magic Hunter

Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.

Some servers disable this skill, as the rare items can be farmed.

Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.

Enchantment Common Uncommon Rare Epic Legendary
Efficiency 1 2 3 4 5
Unbreaking 1 2 3
Fortune 1 2 3
Protection 1 2 3 4
Fire Protection 1 2 3 4
Feather Falling 1 2 3 4
Blast Protection 1 2 3 4
Projectile Protection 1 2 3 4
Respiration 1 2 3
Aqua Affinity 1 2
Thorns 1 2 3
Sharpness 1 2 3 4 5
Smite 1 2 3 4 5
Bane 1 2 3 4 5
Power 1 2 3 4 5
Punch 1 2
Flame 1
Knockback 1 2
Looting 1 2 3
Fire Aspect 1 2
Infinity 1
Silk Touch 1
Rank Common Enchantment Uncommon Enchantment Rare Enchantment Epic Enchantment Legendary Enchantment Total Chance
1 5% 1% 0.1% 0.01% 0.01% 6.12%
2 7.5% 1% 0.1% 0.01% 0.01% 8.62%
3 7.5% 2.5% 0.25% 0.1% 0.01% 10.36%
4 10% 2.75% 0.5% 0.1% 0.05% 13.40%
5 10% 4% 0.75% 0.25% 0.1% 15.10%
6 9.5% 5.5% 1.75% 0.5% 0.25% 17.50%
7 8.5% 7.5% 2.75% 0.75% 0.5% 20.00%
8 7.5% 10% 5.25% 1.50% 0.75% 25.00%

Master Angler

As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance can be increased by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.

There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish.

Shake

Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.

Rank (Level) Shake Chance
1 (0) 15%
2 (125) 15%
3 (250) 25%
4 (375) 35%
5 (500) 45%
6 (625) 55%
7 (700) 65%
8 (875) 75%

Note: Spamming your fishing rod can cause a kraken to spawn. You will lose your fishing rod forever.

Type Item
Blaze 100% Blaze Rod
Ghast 50% Ghast Tear

50% Gunpowder

Zombie Pigman 50% Rotten Flesh

50% Gold Nugget

Zombie 2% Zombie Head

98% Rotten Flesh

Spider 50% String

50% Spider Eye

Cave Spider 49% String

49% Spider Eye

1% Potion of Poison (0:45)

1% Cobweb

Pig 100% Porkchop
Chicken 33.3% Egg

33.3% Raw Chicken

33.3% Feather

Creeper 1% Creeper Head

99% Gunpowder

Skeleton 2% Skeleton Skull

49% Bone

49% Arrow (1 - 3)

Wither Skeleton 1% Wither Skeleton Skull

50% Bone

49% Coal (1 - 3)

Slime 100% Slimeball
Magma Cube 100% Magma Cream
Cow 2% Milk Bucket

49% Leather

49% Raw Beef

Mooshroom 5% Milk Bucket

5% Mushroom Soup

30% Leather

30% Raw Beef

30% Red Mushroom (1 - 3)

Enderman 100% Ender Pearl

(teleportation causes pearls to appear in odd places)

Sheep 100% Wool (1 - 6)
Squid 100% Ink Sac
Iron Golem 3% Pumpkin

12% Iron Ingot

85% Red Flower

Snowman 3% Pumpkin

97% Snowballs (1 - 4)

Witch 1% Potion of Healing

1% Potion of Fire Resistance

1% Potion of Swiftness

9% Glass Bottle

12% Sugar

12% Gunpowder

12% Spider Eye

13% Water Bottle

13% Glowstone Dust

13% Redstone

13% Stick  

Shulker 25% Shulker Shell

75% Purpur Block

Fisherman's Diet

This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.

Fishing Level Rank Bonus Hunger

Restoration

0 - 199 0 0
200 - 399 I 1
400 - 599 II 2
600 - 799 III 3
800 - 999 IV 4
1000+ V 5

EXP Gain

These values vary from server to server; some servers give you different amounts of experience for each type of fish.

Activity Exp gained
Catching a Fish 800
Getting Treasure 1000 (Calculated as "Catching a Fish" + 200)
Successful Shake 50 (mob spawners work)