Meganation

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A mega-nation is a collection of smaller puppet nations(typically called colonies or provinces) controlled by a leading nation.

History

Cascadia was the first mega-nation to form on EarthMC, holding many provinces including Salish under its wing during 2019. However, when the Cascadian Civil War began, Cascadia started losing its status. Rio Grande was the next mega-nation to form, holding provinces like South Texas, followed by California, who benefited by taking provinces from the collapsing Cascadia, like North California and Oregon. California was also one of the first nations to experiment with colonialism, founding Inca and Nicaragua as colonies.

Pros ans Cons of Mega-nations

Pros

Mega-nations can grow significantly larger than typical nations, because they can bypass the town limit by simply adding a new province to their mega-nation.

They can affect nations outside their main region more efficiently by setting up colonial provinces like California's Inca province.

They have a larger population on average due to their size, which can lead to larger armies, improved infrastructure, and even permanent activity.

They can afford to lose more towns in a fight, and can bring larger armies to the battlefield in case of war.

Cons

They cost more to make and maintain.

They run the risk of having provinces declare independence or switching sides.

Smaller nations tend to not like mega-nations since they control alliance votes and heavily influence smaller nations within their sphere of influence. The Syndicate, an alliance containing many mega-nations, relations with Salish is a great example of this.

It is harder for mega-nations to control their towns and provinces effectively.