Nostra:Circassia: Difference between revisions
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|full_name = Grand Principality of Circassia | |full_name = Grand Principality of Circassia | ||
|towny = | |towny = | ||
|national_anthem = | |national_anthem = [https://www.youtube.com/watch?v=pFOopWljmvc "Cavalry of the Coast"] | ||
|motto = "Honour before life!" | |motto = "Honour before life!" | ||
|population = [[File:Greenarrow.png|10px]] {{Population|17|14/09/2026}} | |population = [[File:Greenarrow.png|10px]] {{Population|17|14/09/2026}} | ||
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===Major Expansions=== | ===Major Expansions=== | ||
Circassia expanded its territory with the founding of a third town, Abzakh-Circassia. The mayorship of this new settlement was granted to Lip. The sub-nation's expansion continued eastward into the historical Kabardia region, also known as Eastern Circassia, with the establishment of its fourth town, Khabez-Circassia. Shortly after, a fifth town, Terek-Circassia, was founded further to the east. The rapid eastward expansion of the sub-nation into the Kabardia region was driven by strategy: Georgia had begun aggressively acquiring territory near the Kabardia region. Their methods included founding new settlements, utilizing the controversial "town-sniping" tactic, and, in one notable instance, purchasing a town from an Iberian mayor who committed treason by selling the land to Georgian forces. During this phase of expansion, an official naming convention was implemented across the entire sub-nation. All settlements were restructured to place the local name before the sub-nation identifier, standardizing the territories as Anapa-Circassia, Tuapse-Circassia, Abzakh-Circassia, Khabez-Circassia, and Terek-Circassia. | Using the money acquired from the Moon update, Circassia expanded its territory with the founding of a third town, Abzakh-Circassia. The mayorship of this new settlement was granted to Lip. The sub-nation's expansion continued eastward into the historical Kabardia region, also known as Eastern Circassia, with the establishment of its fourth town, Khabez-Circassia. Shortly after, a fifth town, Terek-Circassia, was founded further to the east. The rapid eastward expansion of the sub-nation into the Kabardia region was driven by strategy: Georgia had begun aggressively acquiring territory near the Kabardia region. Their methods included founding new settlements, utilizing the controversial "town-sniping" tactic, and, in one notable instance, purchasing a town from an Iberian mayor who committed treason by selling the land to Georgian forces. During this phase of expansion, an official naming convention was implemented across the entire sub-nation. All settlements were restructured to place the local name before the sub-nation identifier, standardizing the territories as Anapa-Circassia, Tuapse-Circassia, Abzakh-Circassia, Khabez-Circassia, and Terek-Circassia. | ||
A successful recruitment drive brought a large influx of real-life Circassians to the server. These new citizens quickly began claiming plots and constructing homes, bringing significant activity even before major infrastructure was completed. At this point Circassia started finalizing a standardized, high-quality road design that was to be implemented uniformly across all Circassian towns. | A successful recruitment drive brought a large influx of real-life Circassians to the server. These new citizens quickly began claiming plots and constructing homes, bringing significant activity even before major infrastructure was completed. At this point Circassia started finalizing a standardized, high-quality road design that was to be implemented uniformly across all Circassian towns. | ||
[[File:Chat record of kill in Iberia.png|thumb|A screenshot from the server chat records of the moment the Georgian PvPer was killed]] | |||
Hostilities with Georgia persisted, heavily characterized by the PvP-only and toxic behavior of ''some'' Georgian players. Tensions culminated in a major border standoff between Iberian forces, which included members of Circassia, and Georgian players across two adjacent towns. While no physical combat occurred, the factions engaged in a lengthy exchange of insults via chat. This is when Circassian players noticed that the Georgian forces were deeply fractured. Observations revealed constant infighting and arguing among ''some'' of the Georgian players, exposing them as a disorganized coalition held together by a shared hatred for the Iberian nation. In one notable incident, a group of Georgian raiders entered Circassian territory attempting to rage-bait the residents by throwing items, drinking potions, writing edgy messages and demanding fights in the chat. The Circassian citizens, prioritizing their building projects, ignored the provocation, which eventually resulted in the raiders leaving with nothing. The harassment from one of the primary Georgian ragebaiters was later temporarily halted when he was engaged and crushed in combat by a citizen of the broader Iberian nation. | Hostilities with Georgia persisted, heavily characterized by the PvP-only and toxic behavior of ''some'' Georgian players. Tensions culminated in a major border standoff between Iberian forces, which included members of Circassia, and Georgian players across two adjacent towns. While no physical combat occurred, the factions engaged in a lengthy exchange of insults via chat. This is when Circassian players noticed that the Georgian forces were deeply fractured. Observations revealed constant infighting and arguing among ''some'' of the Georgian players, exposing them as a disorganized coalition held together by a shared hatred for the Iberian nation. In one notable incident, a group of Georgian raiders entered Circassian territory attempting to rage-bait the residents by throwing items, drinking potions, writing edgy messages and demanding fights in the chat. The Circassian citizens, prioritizing their building projects, ignored the provocation, which eventually resulted in the raiders leaving with nothing. The harassment from one of the primary Georgian ragebaiters was later temporarily halted when he was engaged and crushed in combat by a citizen of the broader Iberian nation. | ||
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== Government and Culture == | == Government and Culture == | ||
[[File:Circasssian leaders exploring.jpeg|thumb|Circasssian leaders exploring the wilderness. Symbolic depiction.]] | |||
Many members prefer manual exploration over teleportation, because it is more fun. Some residents often travel on horseback across the Eurasian Steppe and further, visiting regions including the Balkans, Kazakhstan, Samarkand, Astrakhan, Dagestan, and as far as Siberia. Members such as Patli and Tosun also participate in these campaigns. Because members carry basic gear in these campaigns, they suffer zero financial loss when killed by heavily armed players. During these expeditions, members scavenge unique biomes and abandoned towns for loot, rare animals, and abandoned town banners as trophies. Circassia utilizes the Nether for long distance travel. Members study the Nether to build/master secret tunnels. Sometimes, members ride on horseback to neighboring settlements to deliver small gifts, maintain positive relations, and invite other towns to join their nation. The sub-nation maintains positive relations with most neighbors, with the strict exception of toxic players. | Many members prefer manual exploration over teleportation, because it is more fun. Some residents often travel on horseback across the Eurasian Steppe and further, visiting regions including the Balkans, Kazakhstan, Samarkand, Astrakhan, Dagestan, and as far as Siberia. Members such as Patli and Tosun also participate in these campaigns. Because members carry basic gear in these campaigns, they suffer zero financial loss when killed by heavily armed players. During these expeditions, members scavenge unique biomes and abandoned towns for loot, rare animals, and abandoned town banners as trophies. Circassia utilizes the Nether for long distance travel. Members study the Nether to build/master secret tunnels. Sometimes, members ride on horseback to neighboring settlements to deliver small gifts, maintain positive relations, and invite other towns to join their nation. The sub-nation maintains positive relations with most neighbors, with the strict exception of toxic players. | ||