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#REDIRECT [[Fishism]]
'''Fishing''' increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.
 
Fishing is a parent skill of Salvage.
 
== Contents ==
 
* 1Ranks
* 2Abilities
** 2.1Treasure Hunting
** 2.2Magic Hunter
** 2.3Master Angler
** 2.4Shake
** 2.5Fisherman's Diet
* 3EXP Gain
 
== Ranks ==
Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.
 
<nowiki>:</nowiki>
{| class="wikitable"
!Rank
!Fishing Level
|-
|1
|1
|-
|2
|25
|-
|3
|35
|-
|4
|50
|-
|5
|65
|-
|6
|75
|-
|7
|85
|-
|8
|100
|}
 
* ''Note: The fishing level required usually increments by 125, but rank 6 (625-699) and rank 7 (700-874) do not match this pattern.''
 
== Abilities ==
 
=== '''Treasure Hunting''' ===
Treasure Hunting is an ability increases the chance to give useful items when fishing.
 
''Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels. Admins can also increase the level cap that you can get more ranks for different levels''
{| class="wikitable"
!Rarity
!Tier 1
 
lvl 0
!Tier 2
 
lvl 125
!Tier 3
 
lvl 250
!Tier 4
 
lvl 375
!Tier 5
 
lvl 500
!Tier 6
 
lvl 625
!Tier 7
 
lvl 700
!Tier 8
 
lvl 875
|-
|Common
|''7.5%''
|'''6.5%'''
|'''3.5%'''
|2%
|1.5%
|1%
|0.25%
|0.1%
|-
|Uncommon
|1.25%
|1.75%
|2.75%
|'''3.5%'''
|'''''3.75%'''''
|3.25%
|2.75%
|1.5%
|-
|Rare
|0.25%
|0.75%
|1.25%
|2.25%
|2.5%
|'''3.75%'''
|4%
|''5%''
|-
|Epic
|0.1%
|0.5%
|1%
|1.5%
|2%
|2.5%
|'''5%'''
|'''''6%'''''
|-
|Legendary
|0.01%
|0.05%
|0.1%
|1%
|1%
|1.5%
|2.5%
|''3%''
|-
|Mythic
|0.01%
|0.01%
|0.01%
|0.01%
|0.01%
|0.05%
|0.1%
|0.25%
|-
|'''Total'''
|
|
|
|
|
|
|
|
|-
|'''Fish'''
|83.2%
|87.94%
|89.89%
|88.74%
|88.99%
|87.85%
|85.35%
|79.64%
|}
{| class="wikitable"
!Rarity
!Items Dropped
|-
|Common
|Leather Armor
Ink Sac (7)
 
String (14)
 
Clay (36)
 
Lapis Blocks (20)
|-
|Uncommon
|Iron Blocks (23)
Copper Tools (excluding hoes)
 
Copper Armor
|-
|Rare
|Gold Armor
Gold Tools (excluding hoes)
 
Iron Tools (excluding hoes)
 
Name Tag (3)
 
Bow
 
Prismarine Crystals (34)
 
Prismarine Shard (28)
 
Copper Blocks (18)
 
Blaze Rods (12)
|-
|Epic
|Diamond Block (14)
Iron Armor
 
Ender Pearl (7)
 
Disc Fragment
 
Ghast Tear
 
Golden Carrot
 
Wet Sponge
 
Heart of the Sea
|-
|Legendary
|Diamond Armor
Diamond Tools (excluding hoes)
 
Netherite Scrap
 
Emerald (5)
 
Gold Ingot (9)
 
Golden Apple
 
Enchanted Book
|-
|Mythic
|Netherite Armor
Netherite Tools (excluding hoes)
 
Netherite Ingot
 
Music Disc "Relic”
|}
 
=== '''Magic Hunter''' ===
Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.
 
Some servers disable this skill, as the rare items can be farmed.
 
Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.
{| class="wikitable"
!Enchantment
!Common
!Uncommon
!Rare
!Epic
!Legendary
!Mythic
|-
|Efficiency
|1
|2
|3
|4
|5
|5
|-
|Unbreaking
|1
|
|2
|
|3
|3
|-
|Fortune
|1
|
|
|2
|3
|3
|-
|Protection
|1
|2
|3
|
|4
|4
|-
|Fire Protection
|1
|2
|3
|
|4
|4
|-
|Feather Falling
|1
|2
|3
|
|4
|4
|-
|Blast Protection
|1
|2
|3
|
|4
|4
|-
|Projectile Protection
|1
|2
|3
|
|4
|4
|-
|Respiration
|1
|
|2
|
|3
|3
|-
|Aqua Affinity
|
|
|
|1
|1
|1
|-
|Thorns
|1
|
|
|2
|3
|3
|-
|Sharpness
|1
|2
|3
|4
|5
|5
|-
|Smite
|1
|2
|3
|4
|5
|5
|-
|Bane
|1
|2
|3
|4
|5
|5
|-
|Power
|1
|2
|3
|4
|5
|5
|-
|Punch
|
|1
|
|
|2
|2
|-
|Flame
|
|
|
|1
|
|
|-
|Knockback
|
|1
|
|
|2
|2
|-
|Looting
|
|1
|2
|
|3
|3
|-
|Fire Aspect
|
|
|1
|
|2
|2
|-
|Infinity
|
|
|
|
|1
|1
|-
|Silk Touch
|
|
|
|
|1
|1
|}
{| class="wikitable"
!Rank
!Common Enchantment
!Uncommon Enchantment
!Rare Enchantment
!Epic Enchantment
!Legendary Enchantment
!Mythic Enchant
!Total Chance
|-
|1
|5%
|1%
|0.1%
|0.01%
|0.01%
|0.01%
|6.12%
|-
|2
|7.5%
|1%
|0.1%
|0.01%
|0.01%
|
|8.62%
|-
|3
|7.5%
|2.5%
|0.25%
|0.1%
|0.01%
|
|10.36%
|-
|4
|10%
|2.75%
|0.5%
|0.1%
|0.05%
|
|13.40%
|-
|5
|10%
|4%
|0.75%
|0.25%
|0.1%
|
|15.10%
|-
|6
|9.5%
|5.5%
|1.75%
|0.5%
|0.25%
|
|17.50%
|-
|7
|8.5%
|7.5%
|2.75%
|0.75%
|0.5%
|
|20.00%
|-
|8
|7.5%
|10%
|5.25%
|1.50%
|0.75%
|
|25.00%
|}
 
=== '''Master Angler''' ===
As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance can be increased by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.
 
There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish.
 
=== '''Shake (Disabled)''' ===
Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.
{| class="wikitable"
!Rank (Level)
!Shake Chance
|-
|1 (0)
|15%
|-
|2 (125)
|15%
|-
|3 (250)
|25%
|-
|4 (375)
|35%
|-
|5 (500)
|45%
|-
|6 (625)
|55%
|-
|7 (700)
|65%
|-
|8 (875)
|75%
|}
''Note: Spamming your fishing rod can cause a kraken to spawn. You will lose your fishing rod forever.''
{| class="wikitable"
!Type
!Item
|-
|Blaze
|100% Blaze Rod
|-
|Ghast
|50% Ghast Tear
 
50% Gunpowder
|-
|Zombie Pigman
|50% Rotten Flesh
 
50% Gold Nugget
|-
|Zombie
|2% Zombie Head
 
98% Rotten Flesh
|-
|Spider
|50% String
 
50% Spider Eye
|-
|Cave Spider
|49% String
 
49% Spider Eye
 
1% Potion of Poison (0:45)
 
1% Cobweb
|-
|Pig
|100% Porkchop
|-
|Chicken
|33.3% Egg
 
33.3% Raw Chicken
 
33.3% Feather
|-
|Creeper
|1% Creeper Head
 
99% Gunpowder
|-
|Skeleton
|2% Skeleton Skull
 
49% Bone
 
49% Arrow (1 - 3)
|-
|Wither Skeleton
|1% Wither Skeleton Skull
 
50% Bone
 
49% Coal (1 - 3)
|-
|Slime
|100% Slimeball
|-
|Magma Cube
|100% Magma Cream
|-
|Cow
|2% Milk Bucket
 
49% Leather
 
49% Raw Beef
|-
|Mooshroom
|5% Milk Bucket
 
5% Mushroom Soup
 
30% Leather
 
30% Raw Beef
 
30% Red Mushroom (1 - 3)
|-
|Enderman
|100% Ender Pearl
 
(teleportation causes pearls to appear in odd places)
|-
|Sheep
|100% Wool (1 - 6)
|-
|Squid
|100% Ink Sac
|-
|Iron Golem
|3% Pumpkin
 
12% Iron Ingot
 
85% Red Flower
|-
|Snowman
|3% Pumpkin
 
97% Snowballs (1 - 4)
|-
|Witch
|1% Potion of Healing
 
1% Potion of Fire Resistance
 
1% Potion of Swiftness
 
9% Glass Bottle
 
12% Sugar
 
12% Gunpowder
 
12% Spider Eye
 
13% Water Bottle
 
13% Glowstone Dust
 
13% Redstone
 
13% Stick  
|-
|Shulker
|25% Shulker Shell
 
75% Purpur Block
|}
 
=== '''Fisherman's Diet''' ===
This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.
{| class="wikitable"
!Fishing Level
!Rank
!Bonus Hunger
Restoration
|-
|0 - 199
|0
|0
|-
|200 - 399
|I
|1
|-
|400 - 599
|II
|2
|-
|600 - 799
|III
|3
|-
|800 - 999
|IV
|4
|-
|1000+
|V
|5
|}
 
== EXP Gain ==
These values vary from server to server; some servers give you different amounts of experience for each type of fish.
{| class="wikitable"
!Activity
!Exp gained
|-
|Catching a Fish
|800
|-
|Getting Treasure
|1000 (Calculated as "Catching a Fish" + 200)
|-
|Successful Shake
|50 (mob spawners work)
|}