War Plugin: Difference between revisions
>Bobberson Updated the info to July 4th, 2020 ~Bobberson07 |
>Matthi3000 m Updated things. D; |
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The '''war plugin''' was a planned the most requested feature to be added into EarthMC that hasn't been added. (Feb 28) People want the war plugin because getting abusive or toxic nations to fall because of fighting is essentially impossible. The closest you can get to fighting nations into non-existence is by fighting them out of claims, which doesn't happen often, and most battles are either too small or not organized. You can't even grief other nations in war, (for some reason) which creates situations where most griefs are just small enough that the players wouldn't get banned, such as destroying paths, tree-blocking (planting a bunch of trees to block off towns in claims,) and destroying small, unclaimed houses. Things like lava-casting, destruction of important houses, lava pillars, walls, and claim blocking are not allowed and as such you will get punished for trying to go to war. | |||
The war plugin | |||
== ''' | On October 27th, 2021, Fix confirmed that the war plugin had been cancelled. | ||
=='''Features'''== | |||
'''Basic Info''' | '''Basic Info''' | ||
All current nations would've been able to opt-in to wars when they were ready. Nations would've been immune to wars if they had not opted in. It would'nt have been possible for kings to switch back to immunity after it has been removed. This system would've made the transition to wars smoother and respected current nations that built their nation with the presumptions that wars does not exist. Individual towns would've always had the option to be peaceful. Peaceful towns are unaffected by wars but will be added to the winning nation. | |||
Wars wouldn't have allowed for town grief. The war system was shaped so that players don't have to change their builds or risk them getting destroyed. There wasn't going to be faction-like bases on EarthMC. | |||
Wars would've been fought over several irl days. This would've ensured that everyone can participate regardless of timezones and queue wait times. | |||
'''Features''' | '''Features''' | ||
*Sieges are between nations - who attack, and towns - who defend | *Sieges are between nations - who attack, and towns - who defend | ||
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*Win Siege - Be the side with the best score when the siege-victory-timer hits zero. The attacker requires positive points to win. The defender requires negative points to win. | *Win Siege - Be the side with the best score when the siege-victory-timer hits zero. The attacker requires positive points to win. The defender requires negative points to win. | ||
*Plunder town - As an attacking king or general, after the siege is won, place a chest in the wilderness close to the town. This action will rob the town of 0.2G/plot, transferring it to the plundering nation. | *Plunder town - As an attacking king or general, after the siege is won, place a chest in the wilderness close to the town. This action will rob the town of 0.2G/plot, transferring it to the plundering nation. | ||
Capture town - As an attacking king or general, after the siege is won, place a colored banner in the wilderness close to the town. This action will forcibly add the town to the nation, and will put the town into an 'occupied' state, in which its residents cannot affect siege points. | |||
* Capture town - As an attacking king or general, after the siege is won, place a colored banner in the wilderness close to the town. This action will forcibly add the town to the nation, and will put the town into an 'occupied' state, in which its residents cannot affect siege points. | |||
*Abandon attack - As an attacking king or general, place an all-white banner in the wilderness close to the town. | *Abandon attack - As an attacking king or general, place an all-white banner in the wilderness close to the town. | ||
*Surrender town - As the defending mayor, place an all-white banner anywhere in the town. | *Surrender town - As the defending mayor, place an all-white banner anywhere in the town. | ||
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== '''Will it be added?''' == | == '''Will it be added?''' == | ||
Fix confirmed, on October 27th, 2021, that the war plugin had been cancelled. | |||
[[Category:Ideas]] | [[Category:Ideas]] | ||