War System User Guide: Difference between revisions

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* '''Peaceful towns can opt out of war''' (''by toggling 'peaceful', a town opts out of war, receiving immunity from siege attacks & taxes. In return, its nation choice is more restricted - the town can only join nations who have a strong presence in the local area (see below for full details'').
* '''Peaceful towns can opt out of war''' (''by toggling 'peaceful', a town opts out of war, receiving immunity from siege attacks & taxes. In return, its nation choice is more restricted - the town can only join nations who have a strong presence in the local area (see below for full details'').


=== <br>
=== <br>ACTIONS ===
ACTIONS ===
* '''Go Tactically Invisible''' - Disappear from the dynmap by 'dual-yielding' the following items:  bow  OR  diamond-sword
* '''Go Tactically Invisible''' - Disappear from the dynmap by 'dual-yielding' the following items:  bow  OR  diamond-sword
* '''Attack town''' - As a king or general, place a colored banner in the wilderness close to a town. This action will initiate a new siege on the town. 1G/plot will be deposited into a 'war-chest', which will be automatically recovered by the siege winner. While under siege, the town has PVP forced-on, cannot recruit new residents, cannot claim/unclaim, and only residents can spawn there.
* '''Attack town''' - As a king or general, place a colored banner in the wilderness close to a town. This action will initiate a new siege on the town. 1G/plot will be deposited into a 'war-chest', which will be automatically recovered by the siege winner. While under siege, the town has PVP forced-on, cannot recruit new residents, cannot claim/unclaim, and only residents can spawn there.
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* '''Surrender town''' - As the defending mayor, place an all-white banner anywhere in the town.
* '''Surrender town''' - As the defending mayor, place an all-white banner anywhere in the town.


=== <br>
=== <br>COMMANDS ===
COMMANDS ===
* '''Assign Town Military Ranks''' - As a mayor, use the normal ranks system to assign:  guard, sheriff. Both can gain banner control in defence.
* '''Assign Town Military Ranks''' - As a mayor, use the normal ranks system to assign:  guard, sheriff. Both can gain banner control in defence.
* '''Assign Town Military Ranks''' - As a king, use the normal ranks system to assign:  guard, captain, general. All can gain banner control in attack. Captains/generals have a leadership aura which affects nearby kill points, and generals can execute siege attack/abandon/invade/plunder.
* '''Assign Town Military Ranks''' - As a king, use the normal ranks system to assign:  guard, captain, general. All can gain banner control in attack. Captains/generals have a leadership aura which affects nearby kill points, and generals can execute siege attack/abandon/invade/plunder.