War System User Guide: Difference between revisions
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* '''Peaceful towns can opt out of war''' (''by toggling 'peaceful', a town opts out of war, receiving immunity from siege attacks & taxes. In return, its nation choice is more restricted - the town can only join nations who have a strong presence in the local area (see below for full details''). | * '''Peaceful towns can opt out of war''' (''by toggling 'peaceful', a town opts out of war, receiving immunity from siege attacks & taxes. In return, its nation choice is more restricted - the town can only join nations who have a strong presence in the local area (see below for full details''). | ||
=== <br> | === <br>ACTIONS === | ||
ACTIONS === | |||
* '''Go Tactically Invisible''' - Disappear from the dynmap by 'dual-yielding' the following items: bow OR diamond-sword | * '''Go Tactically Invisible''' - Disappear from the dynmap by 'dual-yielding' the following items: bow OR diamond-sword | ||
* '''Attack town''' - As a king or general, place a colored banner in the wilderness close to a town. This action will initiate a new siege on the town. 1G/plot will be deposited into a 'war-chest', which will be automatically recovered by the siege winner. While under siege, the town has PVP forced-on, cannot recruit new residents, cannot claim/unclaim, and only residents can spawn there. | * '''Attack town''' - As a king or general, place a colored banner in the wilderness close to a town. This action will initiate a new siege on the town. 1G/plot will be deposited into a 'war-chest', which will be automatically recovered by the siege winner. While under siege, the town has PVP forced-on, cannot recruit new residents, cannot claim/unclaim, and only residents can spawn there. | ||
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* '''Surrender town''' - As the defending mayor, place an all-white banner anywhere in the town. | * '''Surrender town''' - As the defending mayor, place an all-white banner anywhere in the town. | ||
=== <br> | === <br>COMMANDS === | ||
COMMANDS === | |||
* '''Assign Town Military Ranks''' - As a mayor, use the normal ranks system to assign: guard, sheriff. Both can gain banner control in defence. | * '''Assign Town Military Ranks''' - As a mayor, use the normal ranks system to assign: guard, sheriff. Both can gain banner control in defence. | ||
* '''Assign Town Military Ranks''' - As a king, use the normal ranks system to assign: guard, captain, general. All can gain banner control in attack. Captains/generals have a leadership aura which affects nearby kill points, and generals can execute siege attack/abandon/invade/plunder. | * '''Assign Town Military Ranks''' - As a king, use the normal ranks system to assign: guard, captain, general. All can gain banner control in attack. Captains/generals have a leadership aura which affects nearby kill points, and generals can execute siege attack/abandon/invade/plunder. | ||