War System User Guide: Difference between revisions

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* '''Towns can be plundered''' (''transferring gold from the defeated town to the victorious nation'')
* '''Towns can be plundered''' (''transferring gold from the defeated town to the victorious nation'')
* '''Soldiers keep inventory if killed during a siege''' (''giving all players a chance to stay involved in battles and practice combat skills, regardless of their wealth'')
* '''Soldiers keep inventory if killed during a siege''' (''giving all players a chance to stay involved in battles and practice combat skills, regardless of their wealth'')
* '''Health-regain/absorbtion is restricted (to +10/20 seconds)''' (''this is a special feature to give smaller nations and less experienced fighters a boost, helping them 'take down' pro-pvp'ers, who might otherwise completely dominate battlefield and geopolitics.This is good for the Pros also, because without a boost, many EMC players without war experience would might choose a complete system opt out rather than opt in to certain defeat. Thus the pro's, instead of facing more challenging battles, would instead have few battles at all).    NOTE --- Don't confuse casualties with losing. Although this feature causes the weaker side to take more casualties than they would otherwise, it gives them a better chance to kill or drive away the stronger side, and this is critical, because siegewar is an area-control battle system)''
* '''Health-regain/absorbtion is restricted (to +10/20 seconds)''' (''this is a special feature to give smaller nations and less experienced fighters a boost, helping them 'take down' pro-pvp'ers, who might otherwise completely dominate battlefield and geopolitics.This is good for the Pros also, because without a boost, many EMC players without war experience would might choose a complete system opt out rather than opt in to certain defeat. Thus the pro's, instead of facing more challenging battles, would instead have few battles at all).    NOTE --- Don't confuse casualties with losing. Although this feature causes the weaker side to take more casualties than they would otherwise, it gives them a better chance to kill or drive away the stronger side, and this is critical, because siegewar is an area-control battle system.''
* '''Soldiers can disappear from the dynmap at any time''' (''unlocking the development and use of both basic & advanced military tactics'')
* '''Soldiers can disappear from the dynmap at any time''' (''unlocking the development and use of both basic & advanced military tactics'')
* '''Spawn camping is prevented''' (''because newly-spawned players are temporarily immune to both receiving and giving damage'')
* '''Spawn camping is prevented''' (''because newly-spawned players are temporarily immune to both receiving and giving damage'')