War System User Guide: Difference between revisions
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* '''Casual & cross-timezone players can contribute to most wars''' (''because the siege duration is 3 days'') | * '''Casual & cross-timezone players can contribute to most wars''' (''because the siege duration is 3 days'') | ||
* '''Player battle fatigue is moderated''' (''because fighting is organised into 1 hour 'battle sessions' for each player. After each session, the player gets a 10 min. enforced break from combat'') | * '''Player battle fatigue is moderated''' (''because fighting is organised into 1 hour 'battle sessions' for each player. After each session, the player gets a 10 min. enforced break from combat'') | ||
* '''Peaceful towns can opt out of war''' (''by toggling 'peaceful', a town opts out of war, receiving immunity from siege attacks & taxes. In return, its nation choice is more restricted - the town can only join nations | * '''Peaceful towns can opt out of war''' (''by toggling 'peaceful', a town opts out of war, receiving immunity from siege attacks & taxes. In return, its residents cannot enter siege-zones and its nation choice is more restricted - the town can only join nations with a strong presence in the local area (see below for full details''). | ||
=== <br>ACTIONS === | === <br>ACTIONS === | ||
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* '''Ruin Town''' - As a mayor, deny your town to an invader using '/t delete'. Your town will enter a ruined state for 3 days, after which full deletion occurs. In this state, all perm protections are disabled. | * '''Ruin Town''' - As a mayor, deny your town to an invader using '/t delete'. Your town will enter a ruined state for 3 days, after which full deletion occurs. In this state, all perm protections are disabled. | ||
* '''Reclaim Town''' - As a resident, if your town falls into ruin, then after 24 hrs. have passed, reclaim it and become mayor, using '/t reclaim'. | * '''Reclaim Town''' - As a resident, if your town falls into ruin, then after 24 hrs. have passed, reclaim it and become mayor, using '/t reclaim'. | ||
* '''Receive Nation Refund''' - As a king, if your nation gets deleted for any reason, including capture of your last town, you will be refunded( | * '''Receive Nation Refund''' - As a king, if your nation gets deleted for any reason, including capture of your last town, you will be refunded(100%) of the initial setup cost. This can be claimed using '/n refund'. | ||
* '''Toggle Town Peacefulness''' - As a mayor, declare your town to be peaceful using '/t toggle peaceful'. The status will be confirmed in 5 days (2 days if the town is new). Once confirmed, the town becomes immune to sieges, taxes, & nationality-spawn-restrictions. PVP is locked off, and it gets a public /t spawn (if it didn't have one already). Nation choice is more restricted, the town can only choose a nation which has a 'guardian town' with 75 chunks. A town qualifies as a guardian town if it has 20 plots or more and is not-peaceful. Peaceful Town residents cannot receive nation-military ranks, and are afflicted by 'war allergy' if they enter a siege zone. | * '''Toggle Town Peacefulness''' - As a mayor, declare your town to be peaceful using '/t toggle peaceful'. The status will be confirmed in 5 days (2 days if the town is new). Once confirmed, the town becomes immune to sieges, taxes, & nationality-spawn-restrictions. PVP is locked off, and it gets a public /t spawn (if it didn't have one already). Nation choice is more restricted, the town can only choose a nation which has a 'guardian town' with 75 chunks. A town qualifies as a guardian town if it has 20 plots or more and is not-peaceful. Peaceful Town residents cannot receive nation-military ranks, and are afflicted by 'war allergy' if they enter a siege zone. | ||