War System User Guide: Difference between revisions
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# '''Make a plan B (Mayor)''' - As mayor, a siege defeat is rarely a cause for abandoning your town. Your town may lose some money to plunder or be temporarily occupied, but your buildings, items, and townspeople are the same, and still need your wise leadership to prosper. | # '''Make a plan B (Mayor)''' - As mayor, a siege defeat is rarely a cause for abandoning your town. Your town may lose some money to plunder or be temporarily occupied, but your buildings, items, and townspeople are the same, and still need your wise leadership to prosper. | ||
# '''Make a plan B (King)''' - As king, defeat in battle might be only a temporary setback. If a town has fallen to the enemy, rally your soldiers and allies to defend your remaining towns. If your capital is about to fall, evacuate to a (new or existing) loyal town and declare it the capital (king will change). If your nation does fall, use the nation-cost-refund (80% by default) to build strength so that you can influence world affairs more successfully on your next attempt. | # '''Make a plan B (King)''' - As king, defeat in battle might be only a temporary setback. If a town has fallen to the enemy, rally your soldiers and allies to defend your remaining towns. If your capital is about to fall, evacuate to a (new or existing) loyal town and declare it the capital (king will change). If your nation does fall, use the nation-cost-refund (80% by default) to build strength so that you can influence world affairs more successfully on your next attempt. | ||
[[Category:Guide]] | |||