War System User Guide: Difference between revisions

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* '''Attack town''' - As a king or general, place a colored banner in the wilderness close to a town. This action will initiate a new siege on the town. 1G/plot will be deposited into a 'war-chest', which will be automatically recovered by the siege winner. While under siege, the town has PVP forced-on, cannot recruit new residents, cannot claim/unclaim, and only residents can spawn there.
* '''Attack town''' - As a king or general, place a colored banner in the wilderness close to a town. This action will initiate a new siege on the town. 1G/plot will be deposited into a 'war-chest', which will be automatically recovered by the siege winner. While under siege, the town has PVP forced-on, cannot recruit new residents, cannot claim/unclaim, and only residents can spawn there.
* '''Gain Siege Points: Banner Control''' - As a military-ranked attacked or defender, gain banner control for your side, by remaining near the siege-banner (16 blocks horizontally, 6 blocks vertically) for 10 minutes (a glow effect will show you the remaining time). Once your side has banner control, 30 siege-points will be awarded automatically every minute for each player on the banner control list. Players on the list do not have to stay in the siege-zone, but banner is control is lost once all listed players log off.
* '''Gain Siege Points: Banner Control''' - As a military-ranked attacked or defender, gain banner control for your side, by remaining near the siege-banner (16 blocks horizontally, 6 blocks vertically) for 10 minutes (a glow effect will show you the remaining time). Once your side has banner control, 30 siege-points will be awarded automatically every minute for each player on the banner control list. Players on the list do not have to stay in the siege-zone, but banner is control is lost once all listed players log off.
* '''Gain Siege Points: Kill Enemy''' - As an attacker or defender, kill enemy players of military rank, within 250 blocks of the siege-banner. Each kill gives a base 150 siege-points, regardless of how the player was killed. Allies of the attacker/defender can contribute fully.
* '''Gain Siege Points: Kill Enemy''' - As an attacker or defender, kill enemy players of military rank, within 150 blocks of the siege-banner. Each kill gives a base 150 siege-points, regardless of how the player was killed. Allies of the attacker/defender can contribute fully.
* '''Gain Siege Points Bonus:''' '''Counter-attack '''- If your siege opponent has banner control, and one of their soldiers is killed or dies in the siege-zone, the siege-point award is increased by +5% for each soldier on the banner control list.
* '''Gain Siege Points Bonus:''' '''Counter-attack '''- If your siege opponent has banner control, and one of their soldiers is killed or dies in the siege-zone, the siege-point award is increased by +5% for each soldier on the banner control list.
* '''Win Siege''' - Be the side with the best score when the siege-victory-timer hits zero. The attacker requires positive points to win. The defender requires negative points to win.
* '''Win Siege''' - Be the side with the best score when the siege-victory-timer hits zero. The attacker requires positive points to win. The defender requires negative points to win.