Aurora:KalKash: Difference between revisions
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== History == | == History == | ||
===== Pre-Abandonment ===== | ===== Pre-Abandonment ===== | ||
[[File:KalkashFounders.webp|thumb|The founders of modern-day KalKash. From left to right, | [[File:KalkashFounders.webp|thumb|The founders of modern-day KalKash. From left to right, they are CallMiiChad, ANAPHIKISTHEMAN, and mizellland.]] | ||
KalKash was a part of Cascadia before its abandonment. To the east, it was close to the city known as [[Aurora:Purest Pines|Purest Pines]], a successful city given its location also in Canada, though it was farther east. KalKash did have moderate gains from being part of Cascadia, having valuable resources such as diamonds and other ores. It also yielded decent crops, with its members travelling all the way to South Asia to obtain sugar cane and grow it locally. Most of the sugar cane farms survived the abandonment and are still harvested to this day. While the city was still fairly functional and civilized, a large cactus farm was made. This was a good investment, which gave the inhospitable Canadian swamp the ability to bear cacti. | KalKash was a part of Cascadia before its abandonment. To the east, it was close to the city known as [[Aurora:Purest Pines|Purest Pines]], a successful city given its location also in Canada, though it was farther east. KalKash did have moderate gains from being part of Cascadia, having valuable resources such as diamonds and other ores. It also yielded decent crops, with its members travelling all the way to South Asia to obtain sugar cane and grow it locally. Most of the sugar cane farms survived the abandonment and are still harvested to this day. While the city was still fairly functional and civilized, a large cactus farm was made. This was a good investment, which gave the inhospitable Canadian swamp the ability to bear cacti. | ||
The government house, located at the west end of the town, contained a bank. Most of the town's affairs were dealt with in that building. | The government house, located at the west end of the town, contained a bank. Most of the town's affairs were dealt with in that building. | ||
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The town square was then reclaimed, under the official name of the "Town of KalKash." Next to be claimed was the house of ANAPHIKISTHEMAN, then the house of mizellland, then the house of the mayor, CallMiiChad. After that, the rest was claimed gradually. On November 8th, 2025, the town was officially renamed as the "Free Town of KalKash." | The town square was then reclaimed, under the official name of the "Town of KalKash." Next to be claimed was the house of ANAPHIKISTHEMAN, then the house of mizellland, then the house of the mayor, CallMiiChad. After that, the rest was claimed gradually. On November 8th, 2025, the town was officially renamed as the "Free Town of KalKash." | ||
The members took an oath, recognizing the incoming server reset in May of 2026, that they would keep KalKash alive and well in its final months. | The members took an oath, recognizing the incoming server reset in May of 2026, that they would keep KalKash alive and well in its final months. | ||
== Geography == | == Geography == | ||
KalKash sits in a highly rural area of Central Canada south of the Hudson bay. The area is often described as swampy, despite it not being officially in a swamp biome. Water sits in almost puddled amounts each time it appears on the ground, with some river-like streams around. The ground is generally flat, with some minor inconsistencies in ground level, but nothing more than a block or two in most cases. Surrounding the town, there are plenty of abandoned structures, once-functioning towns, and even cities that never seemed to get a proper start in civilization attempts. | KalKash sits in a highly rural area of Central Canada south of the Hudson bay. The area is often described as swampy, despite it not being officially in a swamp biome. Water sits in almost puddled amounts each time it appears on the ground, with some river-like streams around. The ground is generally flat, with some minor inconsistencies in ground level, but nothing more than a block or two in most cases. Surrounding the town, there are plenty of abandoned structures, once-functioning towns, and even cities that never seemed to get a proper start in civilization attempts. | ||