Nostra:Circassia: Difference between revisions
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===Major Expansions=== | ===Major Expansions=== | ||
Using the money acquired from the Moon update, Circassia expanded its territory with the founding of a third town, Abzakh-Circassia. The mayorship of this new settlement was granted to Lip. The sub-nation's expansion continued eastward into the historical Kabardia region, also known as Eastern Circassia, with the establishment of its fourth town, Khabez-Circassia | Using the money acquired from the Moon update, Circassia expanded its territory with the founding of a third town, Abzakh-Circassia. The mayorship of this new settlement was granted to Lip. The sub-nation's expansion continued eastward into the historical Kabardia region, also known as Eastern Circassia, with the establishment of its fourth town, Khabez-Circassia. The eastward expansion of the sub-nation into the Kabardia region was driven by strategy: Georgia had begun aggressively acquiring territory near the Kabardia region. Their methods included founding new settlements, utilizing the controversial town-sniping tactic, and, in one notable instance, purchasing a town from an Iberian mayor who committed treason by selling the land to Georgian forces. During this phase of expansion, an official naming convention was implemented across the entire sub-nation. All settlements were restructured to place the local name before the sub-nation identifier, standardizing the territories as Anapa-Circassia, Tuapse-Circassia, Abzakh-Circassia, and Khabez-Circassia. Shortly after, a fifth town, Terek-Circassia, was founded further to the east by a rogue mayor without the Grand Prince's permission. | ||
A successful recruitment drive brought a large influx of | A successful recruitment drive brought a large influx of Circassian Minecraft players to the server. These new citizens quickly began claiming plots and constructing homes, bringing significant activity even before major infrastructure was completed. At this point Circassia started finalizing a standardized, high-quality road design that was to be implemented uniformly across all Circassian towns. | ||
[[File:Chat record of kill in Iberia.png|thumb|A screenshot from the server chat records of the moment the Georgian PvPer was killed]] | [[File:Chat record of kill in Iberia.png|thumb|A screenshot from the server chat records of the moment the Georgian PvPer was killed]] | ||
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Meanwhile, military vigilance remained a high priority on the eastern borders. When a Georgian scout was discovered snooping around the Circassian towns of Terek and Khabez, defensive forces swiftly engaged and eliminated the trespasser, maintaining the security of the Kabardia expansion. | Meanwhile, military vigilance remained a high priority on the eastern borders. When a Georgian scout was discovered snooping around the Circassian towns of Terek and Khabez, defensive forces swiftly engaged and eliminated the trespasser, maintaining the security of the Kabardia expansion. | ||
UPDATED | === The Betrayals === | ||
The towns of Tuapse and Terek enacted a surprise betrayal and seceded from Circassia. Despite Tuapse having been purchased directly with Circassian funds, both settlements completely severed ties with the sub-nation, although they had to remain under the overarching banner of the Iberian nation as they had no other choice. The traitorous mayors subsequently renamed the territories; Tuapse was renamed to "Suayp," while Terek was rebranded as "Kyzyl-Yurt." | |||
Circassian leadership rejected this secession and officially refused to recognize the departure of the towns, formally designating both Suayp and Kyzyl-Yurt as illegally occupied territories. Despite the betrayal, Circassia's core power remained mostly unaffected. The backwater territory of Tuapse was never part of the original strategic expansion plan and possessed a shape poorly suited for development; it had only been acquired because an opportunistic purchase arose. Furthermore, Terek had initially been founded by a rogue mayor without any official authorization from Circassian leadership. | |||
Instead of giving attention to the traitor towns, Circassian citizens focused their resources on massive architectural and infrastructural projects. To permanently quarantine the capital from the settlement of Suayp, construction began on a giant border wall. This colossal barrier was designed to eventually encircle the entirety of Anapa-Circassia. To project economic superiority, the wall was explicitly embedded with highly valuable gold and netherite blocks. | |||
Simultaneously, cultural development reached a new milestone. After acquiring massive quantities of necessary materials, construction officially began on a giant national mosque in Anapa. The grand structure was formally named the Tughuzhuqo Qizbech Mosque, honoring the historical Circassian hero. | |||
Underground, the highly anticipated grand metro project saw major progress. Extensive excavation efforts reached a depth of Y-level -40, and dedicated elevators were built to transport citizens down to the subterranean transit hub. After discussions with the leaders of Ukrainian and Turkish metro projects, as well as wih Iberian leadership, planning for the central station officially commenced. The metro system was designed to utilize advanced ice boat technology, guaranteeing ultra-fast travel. | |||
UPDATED 1.10.2026 | |||
== Towns == | == Towns == | ||
=== Anapa (in game: Anapa-Circassia) === | === Anapa (in game: Anapa-Circassia) === | ||
Established 16th of June 2026. | Established 16th of June 2026. 22 Residents. 197 chunks. | ||
=== Abzakh (in game: Abzakh-Circassia) === | === Abzakh (in game: Abzakh-Circassia) === | ||