Ideology: Difference between revisions
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== Toxicism == | == Toxicism == | ||
Toxicism is the ideology of "toxic" players and nations. Toxicism is "An Ideology focused on limiting the enjoyability of others on the server". Toxicism is inherently unstable: toxic nations rarely last more than a couple of months, with major players in those nations either being banned or receiving numerous warns. Toxic nations tend to be aggressive, use force liberally, and may even resort to griefing or outpost blocking (where a town places an outpost near another town to limit the second town's expansion). Examples of toxic nations include Praxis, Maracaibo, and NATO/CCCP. | Toxicism is the ideology of "toxic" players and nations. Toxicism is "An Ideology focused on limiting the enjoyability of others on the server". Toxicism is inherently unstable: toxic nations rarely last more than a couple of months, with major players in those nations either being banned or receiving numerous warns. Toxic nations tend to be aggressive, use force liberally, and may even resort to griefing or outpost blocking (where a town places an outpost near another town to limit the second town's expansion). Examples of toxic nations include Praxis, Maracaibo, and NATO/CCCP. | ||
== Neo-Praxianism == | |||
Neo-Praxianism is an amalgamation of ideologies that came into existence after the creation of the [[Japan|2nd Japanese Empire]], outlined by its most influential figure, [[SlyPrince]], in [[The Neo-Praxian Manuscripts]]. Many consider this to be a 'toxic' ideology as its predecessor was, however it's aspects from other ideologies as well as its creative, not destructive, nature make it differ from toxicism. | |||