Gold: Difference between revisions
>Dabsallovar m (added in the "help" tag to help new players with gold management) |
>Dabsallovar m (added in the "help" tag to help new players with gold management) |
(No difference)
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Revision as of 05:09, 13 March 2020
Gold
Gold is the de-facto currency of EarthMC. It's primary use is to create towns and nations, which quickly made it valuable, which in turn gave it the use of buying things. Rich users will usually decorate with Gold blocks, as a sign of their wealth. Or even make gold armor, to show they have "too much" gold. To get a spectacle on value of gold, 64 diamonds (which can be harvested easily with a good pickaxe) costs 1 gold, a beacon costs 100, and fully maxed amor and tools costs around 60g. Gold is often used with Sign Shops however only if they are enabled. Gold Nuggets can also be used and are used sometimes
Why Gold?
Gold has always played an important role in the international monetary system. Gold ore were first struck on the order of King Croesus of Lydia (an area that is now part of SPQR), around 550 BC (Before Christ). They circulated as currency in many countries before the introduction of paper money. Once paper money was introduced, currencies still maintained an explicit link to gold (the paper being exchangeable for gold on demand). By the late 19th Century, many of the world’s major currencies were fixed to gold at a set price per ounce, under the ‘Gold Standard’ and this persisted in different forms for about one hundred years. To aid further research by scholars, journalists and all those interested in gold’s monetary role, the World Gold Council commissioned a compilation of extracts from key historical documents from 1660 to 1999.