Nostra:Circassia: Difference between revisions
No edit summary |
No edit summary |
||
| Line 54: | Line 54: | ||
== Economy == | == Economy == | ||
Circassia currently consists of a few buildings and a small animal farm. The town is hoarding gold to fund a planned large scale renovation to transform the settlement into a large city. The town practices extreme frugality. Members use basic copper tools and avoid purchasing strong armor to minimize financial risk. The town generates revenue by farming and selling items such as leather, stripped wood, and obsidian. Circassia earns passive income by occupying | Circassia currently consists of a few buildings and a small animal farm. The town is hoarding gold to fund a planned large scale renovation to transform the settlement into a large city. The town practices extreme frugality. Members use basic copper tools and avoid purchasing strong armor to minimize financial risk. The town generates revenue by farming and selling items such as leather, stripped wood, and obsidian. Circassia earns passive income by occupying [[AFK Gold|AFK Gold farms]] overnight with dedicated AFKists. To avoid toxic gatekeeping of AFK spots, the town follows a rotation system, leaving some spots unattended for other players on the server. Members also collect giant gold crates by tracking vote parties to never miss one. Town members monitor global markets to exploit pricing inefficiencies. In one case, members used daily vote gold to buy underpriced gold crates from a lesser known market. They opened the crates for a guaranteed profit and repeated the cycle until the seller raised their prices. The town also purchases cheap Trial Vault keys from the global market, and use the keys to extract emeralds, tridents, and maces, which they sell for high margins. To bypass system cooldowns on the trial vaults, Circassia temporarily employs outside players to open the chambers and pays them a percentage of the profits. | ||
== Government and Culture == | == Government and Culture == | ||