Gold: Difference between revisions
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>TechGamer5555 m Changed A Word So Its More Understanding At First Glance. |
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Gold is the International currency of EarthMC. It's primary use is to create towns and nations, which quickly made it valuable, which in turn gave it the use of buying things like tools, resources and blocks. | Gold is the International currency of EarthMC. It's primary use is to create towns and nations, which quickly made it valuable, which in turn gave it the use of buying things like tools, resources and blocks. | ||
The precious resource can be obtained by voting, or selling or taxing those who have the gold. | The precious resource can be obtained by voting, or selling items to or taxing those who have the gold. | ||
== Signs of Wealth - Worthness of Gold == | == Signs of Wealth - Worthness of Gold == | ||
Rich users will usually decorate with Gold blocks, as a sign of their wealth. Or even make gold armor, to show they have "too much" gold. To get a spectacle on value of gold, 64 diamonds (which can be harvested easily with a good pickaxe) costs 1 gold, a beacon costs 100, and fully maxed amor and tools costs around | Rich users will usually decorate with Gold blocks, as a sign of their wealth. Or even make gold armor, tools and apples, to show they have "too much" gold. To get a spectacle on value of gold, 64 diamonds (which can be harvested easily with a good pickaxe) costs 1 gold, a beacon costs 100, and fully maxed amor and tools costs around 200G. Gold is often used with [[Sign Shops]] however only if they are enabled. Gold Nuggets can also be used and are used sometimes for cheaper items like cactus and sugarcane which can be easily farmed in mass quantities. | ||
== Taxes == | == Taxes == | ||
Taxes are a concept which obligates all citizens of a | Taxes are a concept which obligates all citizens of a town/nation to donate a portion of their gold to to the state. It is not used commonly currently, although this might change with the war plugin as nations will have to get war funds somewhere. | ||
== Robbery And Theft == | == Robbery And Theft == | ||
Robbery can be used in many ways, shapes and forms. The most common type is scamming, where a player will refuse to give an item even though the partner payed for it. This is most commonly used with Mending books, which are extremely valuable with the removal of villagers. Others involve trading fairly but then instantly killing the player with pit traps and collecting their items with hoppers, an example of which is Honduras, which dabbles in the trade consistently. | |||
== History of Gold == | == History of Gold == | ||